Sakurai explains why Rex was not included as a Smash Ultimate fighter

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Masahiro Sakurai has taken to his Famitsu column to explain to the readers why the lead character of Xenoblade Chronicles 2, Rex, wasn’t included as a main fighter in the excellent Super Smash Bros Ultimate on the Nintendo Switch system. Mr. Sakurai explained that the team initially planned for both Rex and Pyra to appear together in Super Smash Bros Ultimate, but the team had issues because each of the characters would have different movements which was overburdening the game’s processing capability. They decided to opt for Pyra who can transform into Mythra. Here’s a summary of his thoughts:

  • “When it was decided that we were to create a character from Xenoblade Chronicles 2, the very first thing I thought about was to show and move Rex and Pyra at the same time on screen. But a conclusion that it’s impossible came at a match speed. I somewhat requested the team to inspect it, but it was impossible.”
  • “When we talk about 2 people who move as a single group, there are the Ice Climbers. They have the same looks and can only do the same things. When we tried Rex + Pyra, it was clear that we could not do an essential task to have their [data] capacity exceed a processing load threshold.”
  • “The system to have Rex as the main fighter and Pyra overseeing him was also determined to be difficult. The design was so complex that a lot of things would have to be done.”
  • “Rex would have to be moved on his own. But then I thought it would be better if we can change between Pyra and Mythra.”

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